This cookie is installed by Google Analytics. The cookies store information anonymously and assign a randomly generated number to identify unique visitors. The cookie is used to calculate visitor, session, campaign data and keep track of site usage for the site's analytics report. ![]() These cookies can only be read from the domain that it is set on so it will not track any data while browsing through another sites. This cookie is used to track how many times users see a particular advert which helps in measuring the success of the campaign and calculate the revenue generated by the campaign. This cookie is set by Google and stored under the name. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc. A super tough FPS that will get you super hooked!Ĭontrols: Mouse – Aim, LMB Shoot, RMB – Throw Weapon, Spacebar – Grappling HookĪnalytical cookies are used to understand how visitors interact with the website. ![]() It has a few rough edges, but It’s a fun game, well worth checking for some super cool SUPERHOT inspired grappling hook action. Once you get to grips with your grappling hook it’s great fun though, playing like an intricate puzzle as you figure out the best route for disposing of your enemies. ![]() ![]() The grappling isn’t quite as refined as it could be, with you having to aim quite high into the air to clear the ground you’re standing on – which makes for some really challenging gameplay as you’re often forced high up into the air with no means of cover from enemy bullets. SUPERHOOK plays a lot like SUPERHOT, with time slowing down to a crawl whenever you stop moving and slow mo gunplay (with you even being able to punch bullets back at enemies), but you can’t walk around the levels – the only way you can move is to fire grappling hooks at structures and propel yourself towards them. SUPERHOOK is a super tough first person shooter that blends SUPERHOT’s time-only-moves-when-you-move gameplay with the use of grappling hooks that are your only means of propulsion around the levels.
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